2014年3月10日 星期一

第四周作業

今天目標: 碰撞偵測

環境設定好
LeapMotion裝起來 (Software, Leap Developer Kit)
用新版 Processing 來 Import Library 
安裝library
Leap Motion for Processing
bRigid  
ComputationalGeometry
SuperCollider

把  Leap Motion 範例的 e1_basic 的程式碼簡化
試著將簡化的 code 結合到 bRigid 的Terrain 範例中
會依照手指的座標產生新的東西掉下來
code:
import javax.vecmath.Vector3f;
import processing.core.PApplet;
import peasy.*;
import bRigid.*;
import de.voidplus.leapmotion.*;

LeapMotion leap;


PeasyCam cam;

BPhysics physics;

BObject rigid;
BTerrain terrain;

public void setup() {
  size(1280, 720, P3D);
  frameRate(60);

  cam = new PeasyCam(this, 200);
  cam.pan(0, 50);
  cam.rotateX(.4f);

  physics = new BPhysics();
  physics.world.setGravity(new Vector3f(0, 40, 0));

  float height = 1.1f;
  //BTerrain(PApplet p, int tesselation, float height, int seed, Vector3f position, Vector3f scale) 
  terrain = new BTerrain(this, 110, height, 10, new Vector3f(), new Vector3f(2, 2, 2));
  physics.addBody(terrain);

  //create the first rigidBody as Sphere
  rigid = new BBox(this, 5, 1.0f, 10.0f, 1.0f);
  
  leap = new LeapMotion(this);
}

public void draw() {
  background(255);
  lights();
  rotateY(frameCount*.002f);
  for(Hand hand : leap.getHands()){
    hand.draw();
    
    
    for(Finger finger : hand.getFingers()){
      
      // Basics
      finger.draw();
      PVector leapPos = finger.getPosition();
  if (frameCount%2==0) {
    Vector3f pos = new Vector3f(leapPos.x/10-90, -30 , leapPos. y/10-90);
    //reuse the rigidBody of the sphere for performance resons
    BObject r = new BObject(this, 5, rigid, pos, true);
    physics.addBody(r);
    
      }
    }
  }

  physics.update();
  terrain.display();
  for (int i =1;i<physics.rigidBodies.size();i++) {
    BObject b = (BObject) physics.rigidBodies.get(i);
    b.display(50, 50, 50);
  }
}


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